Showing posts with label digital sculpture. Show all posts
Showing posts with label digital sculpture. Show all posts

Thursday, May 29, 2014

Tim Kent: Spring Quarter Post 3. Advanced Digital Sculpture 450 Final works!

For my last post, I wanted to dedicate it to the final pictures of pieces once finished.






The last image is of a 'painting' I created using left over wood. I played around with a lot of tests to come up with the design and this was my favorite.
For more work and info on my artwork, check out my artist website : www.timkentart.com

Tim Kent

Thursday, March 13, 2014

Tim Kent: Winter Quarter Post 3

     For the final I brought in a project I created from serial slicing, and one I created with the pepakura method. As mentioned before, I tried to bondo the chip board model, and it was taking an unpractical amount of time to sand it to the consistency I wanted. Processor Scott introduce me to Aqua Resin, which I used on E flute cardboard instead. The E flute model was much stronger and easier to work with than chip board. It took generous amounts of wet media without warping, which was nice. after a few layers, it was very structural. I sanded in between coats to keep brush work and build up in creases as minimal as I could. Here is a picture of the cardboard before and after Aqua Resin. I plan to and it flat and give it an industrial looking finish by dry brushing graphite over 3M Super 77 spray adhesive.


     This is the finished result of a Serial Slice project. I layered Plywood with masonite in order to contrast the colors. I used a belt sander, grinder, die0grinder, and orbital sander in order to give it its final shape. I finished the wood using Minwax Spray polyurethane only, and wet sanded in-between coats.  For such cheap material, I was really impressed with the results! I am excited to continue exploring this technique in Advanced digital sculpture class next quarter.



     For fun on my own I created another laser engraved image of the 3D model I scanned into the computer.  I start by doing a contour, and then finding an angle I like in perspective and using the draw2d command to capture it. However, this time I used the contour command around a polygonal version of it, which created a more geometric line quality. The 300lb water color paper used gives it a nice quality feel. 


     More images of the work posted here, as well as other art mediums including painting, mixed media, and replicas, can be found on my artist website: www.timkentart.com

Tim Kent

Monday, March 10, 2014

Tim Kent: Winter Quarter Post 2

     Continuing from my first post, this is the finished serial slice project I created: 
     On my own, I created a file in rhino, and pulled it into Keyshot to render the surface and lighting for a sapphire look:
     I also started another serial slice project, but this time I layered plywood and hardboard . I'm currently in the process of sculpting and finishing the project:

     Currently I'm working on another sculpture based off of the first laser scan using the Pepakura technique. This allows me to work larger and lighter. The model was condensed from 30,000 poly surfaces to just over 60. The model was unfolded, and laser cut in chip-board. I then folded it back to get this 2 foot piece:



     I tried to finish the project using bondo, which was a bad idea. So I am starting over on it. But it had issues coming together on the first try anyway, so it will be much better the second time.

More work, including sculptures and paintings, can be viewed on my website: www.timkentart.com

Tim Kent

Monday, February 17, 2014

Ashley Wood: Winter Quarter Post 1

This is the keyshot demo from class. I worked off of the Rhino model I used for my serial slicing project.

Sunday, September 29, 2013

Eddie Holecko: Project One, Digital Cleanup


Once the model was exported to an obj from RapidWorks, I imported the model into zbrush to clean up the polygons. 

Original geometry
Using the Dynamesh command in Zbrush, I evenly dispersed the polys throughout the object resulting in a much cleaner mesh. 

Dynamesh Model

I used Dynamesh in Z-brush to create several different high resolution and low resolution versions of the object.

29K polycount (left), 72k polycount (right)

191K polycount (left), 470k polycount (right)
After the model was exported as several obj files, I imported the low poly object into maya and experimented with creating a wire frame version.

maya screenshot, low poly obj

low poly obj (left),  reduced poly wire frame geometry (right)




Eddie Holecko: Project One, Process Photos

For this project, taking inspiration from H.R. Giger, I created a small WED clay sculpture.  The sculpt is roughly 4" tall so it works well with the 3D scanner's short range focus.  

roughed out creature sculpt


roughed out creature sculpt

refined creature sculpt

refined creature sculpt

refined creature sculpt-profile


rough creature sculpt back view

Next, the sculpt was sprayed with Kryolan Crystal Clear to seal the detail during the scanning process. The quick creature sculpt was then taken to the scanner.  I added several tracking points which make combining the geometry from each scan easier. 

Sculpture, with tracking points, mounted to the scanner.
Sculpture, with tracking points, mounted to the scanner.
Positioning the sculpture is very important in order to receive a clean scan. If the sculpt/object is not in focus then the scanner does not read the geometry. 
The scanner doing its magic
The scanner and  a glimpse at the Scan Studios interface

 In order to capture enough of the sculpture to work with in Rapid Works, Zbrush and Maya, I had to scan the object 360 degrees from three different positions.

Re-positioned sculpture
After the sculpture was scanned, I combined the scans from multiple angles to create one mesh.  I also cleaned up the geometry and cut out the metal pole that appeared in the scan. Then I imported the mesh into Rapid Works, where I patched a few holes in the geometry.  After the mesh was fused to one and completely patched, I exported an obj file.

Next, I imported the obj to Zbrush in order to clean up the geometry.  More information on mesh clean-up coming soon!






Monday, September 23, 2013

Donovan.hettich 3D scanning exercise

1st post of scanning exercise a model is wire frame that i snipped from Rhino from a sculpture created by Professor Andrew F Scott .

                                                                    Wire frame model
Key Shot rendering 

Andrew F. Scott: Scanning Exercise01


This is my posting of My Scanned Image. The Image is based on an African Nkonde Figure.
I will be using it throughout the quarter to explore digital fabrication processes. To see Other works that I have created using this subject you can go to my Flickr page.

Image ghosted in rhino

The same image with texture map information

This is a keyshot rendering

Thursday, May 30, 2013

Finshed Sculpture: Foundation Stone

Some of the pieces ready for final assembly


I assembled this pieces by glueing and screwing 4 pieces at a time.


Using the steel and wood dowels to align everything. (Back view)
After it was constructed I used graphite to unify the outer dark surface and tung oil finish in the internal lighter parts. (front view)
Finished piece in Boundary Hall Gallery (back view) 


I am extremely happy in how this piece turned out. The name of the piece is Foundation Stone. I look forward to expanding on this series in the future.  

Wednesday, May 29, 2013

Sami Lee Woolhiser: Spring Quarter Final Works

Hey everyone! This has been an incredible-overwhelming-exhausting-wonderful quarter. Here is the work I have produced for the Advanced Digital Sculpture class!

Alcove, fiber and wood, 38x38x24 inches, 2013


Mountain,  paper, acrylic and plastic, 12x24x12 inches, 2013


Summit, paper, acrylic and plastic, 15x15x15 inches, 2013


Crossroads, paper, acrylic and plastic, 24x24x12 inches, 2013


Archway, paper and bolts, 96x96x48 inches, 2013