For this project, taking inspiration from H.R. Giger, I created a small WED clay sculpture. The sculpt is roughly 4" tall so it works well with the 3D scanner's short range focus.
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roughed out creature sculpt |
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roughed out creature sculpt |
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refined creature sculpt |
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refined creature sculpt |
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refined creature sculpt-profile |
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rough creature sculpt back view |
Next, the sculpt was sprayed with Kryolan Crystal Clear to seal the detail during the scanning process. The quick creature sculpt was then taken to the scanner. I added several tracking points which make combining the geometry from each scan easier.
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Sculpture, with tracking points, mounted to the scanner. |
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Sculpture, with tracking points, mounted to the scanner. |
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Positioning the sculpture is very important in order to receive a clean scan. If the sculpt/object is not in focus then the scanner does not read the geometry. |
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The scanner doing its magic |
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The scanner and a glimpse at the Scan Studios interface |
In order to capture enough of the sculpture to work with in Rapid Works, Zbrush and Maya, I had to scan the object 360 degrees from three different positions.
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Re-positioned sculpture |
After the sculpture was scanned, I combined the scans from multiple angles to create one mesh. I also cleaned up the geometry and cut out the metal pole that appeared in the scan. Then I imported the mesh into Rapid Works, where I patched a few holes in the geometry. After the mesh was fused to one and completely patched, I exported an obj file.
Next, I imported the obj to Zbrush in order to clean up the geometry. More information on mesh clean-up coming soon!
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