Showing posts with label painting. Show all posts
Showing posts with label painting. Show all posts

Thursday, May 29, 2014

Tim Kent: Spring Quarter Post 3. Advanced Digital Sculpture 450 Final works!

For my last post, I wanted to dedicate it to the final pictures of pieces once finished.






The last image is of a 'painting' I created using left over wood. I played around with a lot of tests to come up with the design and this was my favorite.
For more work and info on my artwork, check out my artist website : www.timkentart.com

Tim Kent

Monday, March 10, 2014

Tim Kent: Winter Quarter Post 2

     Continuing from my first post, this is the finished serial slice project I created: 
     On my own, I created a file in rhino, and pulled it into Keyshot to render the surface and lighting for a sapphire look:
     I also started another serial slice project, but this time I layered plywood and hardboard . I'm currently in the process of sculpting and finishing the project:

     Currently I'm working on another sculpture based off of the first laser scan using the Pepakura technique. This allows me to work larger and lighter. The model was condensed from 30,000 poly surfaces to just over 60. The model was unfolded, and laser cut in chip-board. I then folded it back to get this 2 foot piece:



     I tried to finish the project using bondo, which was a bad idea. So I am starting over on it. But it had issues coming together on the first try anyway, so it will be much better the second time.

More work, including sculptures and paintings, can be viewed on my website: www.timkentart.com

Tim Kent

Sunday, February 23, 2014

Tim Kent : Winter Quarter Post 1

     This is a sculpture I designed a few years ago, and originally carved in plaster. Since then, the 2D drawing has been a basis for my sculptural work. This is to say, all my sculptures are a transformation from the original 2D paper drawing. I was excited to be able to take this practice into the 3D world. Using the 3D scanner, I was able to trace a foam maquette into the computer, and after a few hours of cleaning up the file, it was ready to be played with in Rhino. I am excited to now be able to morph the form dimensionally, rather than being confined to the limitations of 2D rendering. 


     One of the first things I did in Rhino was learn how to contour the form. This was a fundamental step for learning how to Serial slice an object. One I had a contour drawing of the sculpture, I went into the perspective mode of Rhino and used the command "draw 2d". This created a drawing of the contours in the prospect I was looking at it. I was then able to laser engrave this image using the laser cutter.


     Finally, I got my pieces back from the laser cutter, and it was time to put them together. Here you can see that process. In my following post I will show some more completed works. Digital applications of sculpture has been really interesting so far and a nice break from oil painting. I am excited to see how it will influence my art.


More of my work, including oil painting, drawing, sculpture, mixed media, and replicas can be viewed on my website: www.timkentart.com

Tim Kent

Tuesday, November 19, 2013

Relief final result Daniela Guarin

As I mentioned in a previous post, my CNC relief was inspired in the lines and forms of the Antelope canyon. I used poplar wood as my material.

CNC relief out of the mill
After getting the milling work back, I decided to take it away from the concept of canyon and approach it in a more collage level. Therefore I decided to use a combination of techniques in order to render the surface.
Process work

Process work

Final result

Although my idea for the relief was never to go towards this direction I think the different levels and dimensions really suit the design and enhance the surface. I diverted from my original concept, but I'm really happy with the final result.