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| Original geometry |
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| Dynamesh Model |
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| 29K polycount (left), 72k polycount (right) |
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| 191K polycount (left), 470k polycount (right) |
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| maya screenshot, low poly obj |
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| low poly obj (left), reduced poly wire frame geometry (right) |
Digital Applications in Sculpture Computer Modeling for Sculpture Projects
![]() |
| Original geometry |
![]() |
| Dynamesh Model |
![]() |
| 29K polycount (left), 72k polycount (right) |
![]() |
| 191K polycount (left), 470k polycount (right) |
![]() |
| maya screenshot, low poly obj |
![]() |
| low poly obj (left), reduced poly wire frame geometry (right) |
| roughed out creature sculpt |
| roughed out creature sculpt |
| refined creature sculpt |
| refined creature sculpt |
| refined creature sculpt-profile |
| rough creature sculpt back view |
| Sculpture, with tracking points, mounted to the scanner. |
| Sculpture, with tracking points, mounted to the scanner. |
| Positioning the sculpture is very important in order to receive a clean scan. If the sculpt/object is not in focus then the scanner does not read the geometry. |
| The scanner doing its magic |
| The scanner and a glimpse at the Scan Studios interface |
| Re-positioned sculpture |
SCPT 250:
This course explores the relationship between digital tools and sculptural practice. Lectures and hands-on activities are supplemented by 2-D vector based programs, digital photography software and 3-D modeling programs. Students learn how to use the computer as a design tool for sculpture and to prepare files for various outputs.
SCPT 450:
Students explore their own personal visions using digital tools and computer software programs designed for the development of 3-D forms, spaces, objects, sites and processes. Students develop a critical basis for the evaluation of their use and explore the possibilities and implications of digital tools and processes.
Professor _ Andrew F. Scott
afscott@scad.edu