Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Wednesday, October 9, 2013
Serial Slicing - Cardboard Federico Villa
Once the 63 individual sliced were laser cut it was just a matter of stacking them together and gluing them, and of course move to go along with the process :)
The beauty about working with cardboard, in my opinion, is that it is an inexpensive way to show form and volume, but if you see it from the perspective of the structural support (interior) it can look almost transparent or show the interior structure perfectly.
I was very happy to see the finished piece and actually experience the power of 3D scanning.
The beauty about working with cardboard, in my opinion, is that it is an inexpensive way to show form and volume, but if you see it from the perspective of the structural support (interior) it can look almost transparent or show the interior structure perfectly.
I was very happy to see the finished piece and actually experience the power of 3D scanning.
Labels:
3d scan,
3Dscanning,
chess,
design,
federicovilla,
federicovillaw,
Laser Cut,
product design,
scpt250450,
zaha hadid
Sunday, September 29, 2013
Eddie Holecko: Project One, Reference
I'm Eddie Holecko, junior visual effects major at the Savannah College of Art and Design. I love both sculpture and digital modeling and I look forward to this class because it integrates both techniques.
Being interested in creatures and characters, I decided to sculpt and scan a maquette of an original creature inspired by one of my favorite artists, H.R. Giger. He is responsible for designing the very famous alien creature in Ridley Scott's film Alien.
Below are a few images of Giger's work.
Labels:
3d scan,
3Dprinting,
andrewfscott,
bust,
character,
design,
H.R. Giger,
maya,
photoshop,
rapidworks,
sculpture,
Sculpture 250,
WED clay,
zbrush
Wednesday, September 22, 2010
Christian Dunbar - Project 1 - Sculpted Wave










In project 1, I set out to create a depiction of fluid movement by sculpting a solid material. The material I would be using was a 14 x 6 x 48 block of wood. First, I drew out a series of curves, that I would eventually use in conjunction with the loft command, to create a surface. My aim was to create a "water-like" shape, with an unknown being underneath, creating a wave. Next, I began lofting the surface. During this careful process, I manipulated several variables: control points of each curve, curve placement and coordination, number of surface control points, and various loft styles and simplification levels. Through hours of shaping and lofting and after many undesirable results, I ultimately designed a surface that created the desired effect. Next, I was faced with creating a solid from the surface. To do so, I created a solid box, and used my surface as a slicing tool with the Boolean split method. Finally, I used the scale command to fit my solid to the exact shape of my wood block. Ultimately, I was left with a solid positive and a solid negative for future prototyping and casting.
Labels:
afsart,
cdunbar,
christian dunbar,
cnc,
design,
fall10,
nature,
project1milling,
water sculpture,
wave,
wood,
wood sculpture
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