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Original geometry |
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Dynamesh Model |
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29K polycount (left), 72k polycount (right) |
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191K polycount (left), 470k polycount (right) |
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maya screenshot, low poly obj |
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low poly obj (left), reduced poly wire frame geometry (right) |
Digital Applications in Sculpture Computer Modeling for Sculpture Projects
![]() |
Original geometry |
![]() |
Dynamesh Model |
![]() |
29K polycount (left), 72k polycount (right) |
![]() |
191K polycount (left), 470k polycount (right) |
![]() |
maya screenshot, low poly obj |
![]() |
low poly obj (left), reduced poly wire frame geometry (right) |
roughed out creature sculpt |
roughed out creature sculpt |
refined creature sculpt |
refined creature sculpt |
refined creature sculpt-profile |
rough creature sculpt back view |
Sculpture, with tracking points, mounted to the scanner. |
Sculpture, with tracking points, mounted to the scanner. |
Positioning the sculpture is very important in order to receive a clean scan. If the sculpt/object is not in focus then the scanner does not read the geometry. |
The scanner doing its magic |
The scanner and a glimpse at the Scan Studios interface |
Re-positioned sculpture |
SCPT 250:
This course explores the relationship between digital tools and sculptural practice. Lectures and hands-on activities are supplemented by 2-D vector based programs, digital photography software and 3-D modeling programs. Students learn how to use the computer as a design tool for sculpture and to prepare files for various outputs.
SCPT 450:
Students explore their own personal visions using digital tools and computer software programs designed for the development of 3-D forms, spaces, objects, sites and processes. Students develop a critical basis for the evaluation of their use and explore the possibilities and implications of digital tools and processes.
Professor _ Andrew F. Scott
afscott@scad.edu