Once the model was exported to an obj from RapidWorks, I imported the model into zbrush to clean up the polygons.
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Original geometry |
Using the Dynamesh command in Zbrush, I evenly dispersed the polys throughout the object resulting in a much cleaner mesh.
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Dynamesh Model |
I used Dynamesh in Z-brush to create several different high resolution and low resolution versions of the object.
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29K polycount (left), 72k polycount (right) |
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191K polycount (left), 470k polycount (right) |
After the model was exported as several obj files, I imported the low poly object into maya and experimented with creating a wire frame version.
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maya screenshot, low poly obj |
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low poly obj (left), reduced poly wire frame geometry (right) |