Thursday, March 13, 2014

Danielle Aras - Pepakura Final

This is my final Pepakura piece. I modeled it in Maya then used Pepakura, Illustrator, and Rhino to create the layout for the laser cutter.
 This is the original model in Maya. The open windows were not originally part of the design but while putting the piece together I decided to leave out those pieces both for aesthetic reasons and to make it easier to put together.
This is basically what the layout of the cut file looked like (there are also some extra pieces that do not belong to this sculpture). I ended up leaving off the large base piece as well because it didn't really need it and it was much easier to put together with the bottom completely open.

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