Sunday, March 13, 2011
Lily Winder: Waffle Structure
Nicole Wallace -Laser Cutting
For the first laser cutting exercise i decided to turn my pieces into coasters. After the first exercise we had our notch project which i also used as a foundation for my final laser cutting piece.
Lily Winder: Notches n' things
A Handful of Moomins
A cluster of notched characters from one of my
childhood favorites, 'The Happy Moomins'. Laser cut out of cardboard, although this little structure is simple, they can be stacked and combined in more interesting ways.
Heres a close up of one of the figures. I laser-engraved the features on his face, (confused as to why there's a notch in his rear?) and also his body.
Rendered with the pen tool in illustrator, these were pretty fun to make. I'd like to incorporate them into a 2-d composition eventually.
Nicole Wallace- CNC Milliing
For my
final for this proje
ct I used my plaster castings to create 2 panels of work one demonstrating entrapment and the other space and empowerment. I used acrylic paints to enhance its texture. They will be hanging pieces when completed.
Wednesday, March 9, 2011
margot mason: Project 4
Andrew F. Scott: Penthouse Gallery
This image was created in Maya using the Mental Ray shader. In this image A Physical Sky shader as the main source of light. Material_X is the primary shader used for all of the materials in this visualization. I think that I would like for the room to be in a penthouse so I will find an image for the backdrop that can create that context of I may just have to create the city myself.
I found a New York City skyline to use as the backdrop for my Penthouse Gallery. This image was created in Photoshop By compositing render passes from maya. The same work flow can be used in Keyshot to complete you image composites. Note the difference in the dynamic range of this image compared to the beauty shot in Maya.
I wanted to create another view of my Penthouse Gallery. I wanted this view to be set in a daytime context with a wider view of the gallery. I am beginning to like this notion of composing exhibitions of my work digitally. I followed the same work flow as in the previous image, first creatign the beauty pass in Maya. Afterwhich I used the render layers to compose several render passes.
This is the composited image in Photoshop. While I think it is a good start there is still some work that i have to do in Maya with the shadows to get it just right.
Monday, March 7, 2011
Andrew F. Scott: Keyshot rendering play
This image is from a class room demo showing how keyshot can be used to create render passes for compositing in Photoshop. This model presents some interesting considerations. The Nkisi-Nkonde figure was captured using a laser scanner. The approximate size of the model in 8 inches high. As a part of the scanning process texture coordinates were captured and fused together to create a texture map for the three dimensional model. Hypershot recognizes this data as a part of the model and applies it to your object when you import it into the program. It becomes a layer that can be used to both bump and texture map the model. In this demo I left an important clue that would permit you to see that the image has been photoshopped. can you find it??
Labels:
afsart,
afscott,
keyshot,
rendering,
scpt250450
Margot mason, puzzle pieces
cutouts in luon created on the laser cutter, notched so they can be pieced together. I rendered these forms in illustrator
I based my shapes off of a bag similar to my first project, but incorporated a beer bottle & cheese block instead of the mushrooms. Some of my pieces didn't get cut all the way through as you can see in the picture above. I actually lost two cheese pieces trying to pop them out, kind of annoying.... other than that I was pretty excited about the pieces i did get. the laser cutter is probably the most exciting thing for me in this course. I want to incorporate these puzzle pieces into to some kind of painting perhaps...
margot mason FDM print
Maquette for my FDM project. which was 3-D scanned into the computer, 4 inches
& a back view....
the figure in maya......
& here is the FDM version printed from the maquette, ten inches. We reduced the number of polygonal surfaces when the figure was scanned in, which gives it the angular texture you see here. I like that it looks more statuesque than the original, which was more figural. The form is based off of a chess piece.
Saturday, February 26, 2011
Monday, February 21, 2011
Margot mason : More from first project....
The foam piece that was CNC milled from my rhino file
& my silicone rubber mold made from this using Rebound 25
.... & the piece vacuum-formed in kraft foam.So I've abandoned the light idea & am thinking of making a mix-media painting/ collage on wood panel. Still casting in clear plastic though, and maybe in glass too.
-margot mason :)
Thursday, February 10, 2011
Wednesday, February 9, 2011
Monday, January 31, 2011
Margot Mason: first project
the design in rhino... the bag form is based off of the whole bandana tied to a stick & thrown over the shoulder hobo bags.
Some keyshot renderings, I liked the look of the bags in glass & wood
but my original idea was to cast the bags in plastic, light them from behind & hang them from the ceiling at varying heights, but we'll see.... I really like the wood & the glass versions too
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