Showing posts with label mobiusstrip. Show all posts
Showing posts with label mobiusstrip. Show all posts

Monday, February 15, 2010

Andrew F. Scott: Mobius Strip Redux




This Maya solution to the Mobius Strip geometry is based on the same principle as those articulated in the original Mobius Stripped Posting. In this Maya solution The Twist deformation is combined with the Bend deformation to create the strip geometry. This solution provides a wide range of geometric expressions and aesthetic solutions to the Mobius Problem. Can you figure out how it is done???

Wednesday, February 3, 2010

Andrew F. Scott: Mobius Stripped:


Irina inspired me to go home and work out this problem for creating mobius strips. Deconstructing the problems in its simplest terms yields a line rotated about a closed circular path 180 degrees from start to finish. Thankfully Maya has two powerful commands that can be used to accomplish this easily. Attach to Motion Paths> allows you to attach a curve to a path. It also alows you to generates keyframes for the curve's orientation as it moves aling the path. In this case the rotation at 90 degrees and at 180 degrees. Once completed you can then use Create Animated Sweep> to generate the lofted surface for your mobius strip. You can create output as Nurbs or as a Polygonal Object, and that's where the fun begins. This solution was inspired by a Jose Sanchez tutorial: The Mobius Strip from GSAPPonline at Columbia University. It provides a good start. A similar technique can also be used to generate shell forms. I have extended some of the concepts covered in the tutorial which will be explained in an upcoming tutorial video on using animation for modeling in Maya.